![]() I’m very happy with these improvements as they have made leveling a much more smooth and enjoyable experience. You can much more freely choose to engage with the activities you enjoy the most. Along with these changes to activity rewards there is now much less emphasis on grinding bounties now that every activity gives you a good chunk of progress towards the battle pass. So far I’ve been able to focus mostly on progressing through the main story without needing to rely on too many side activities for additional XP. I’ve noticed that more XP is given from pretty much every activity in the game which has really helped the flow of leveling a new character. I’m happy to say that this has been addressed in this build of the game. Most of the time the best thing to do was grind as many bounties as possible in order to gain levels and progress the battle pass. At the time, these activities didn’t reward much XP so sometimes it took a bit too long to gain the levels needed to continue the story quests. This sort of forced you to go out and grind some side activities like rifts, dungeons, bounties, etc. When playing through the game during the previous test one of the things that stood out to me was how quickly you could become too under-leveled to continue the main storyline due to level gating quests. There’s quite a lot of new features and changes to talk about so let’s get to it! ![]() Now that the closed beta for Diablo Immortal has been live for a couple of weeks, I wanted to share some of my initial impressions of the newest build.
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